Studio Gobo | For Honor

C++, C#, Ubisoft Anvil | 2018
About

I am a gameplay programmer at Studio Gobo, working with Ubisoft Montreal on new features for For Honor.

We are doing co-development on For Honor with Ubisoft Montreal. I have worked on the prototyping, implementation and design tools for a new game mode in the Anvil/Scimitar game engine.